时间: 2023-04-27 10:36:50 作者: 媒介星软文平台
俄罗斯方块是一款经典的游戏,以下是一个简单的 Python 代码实现俄罗斯方块的例子,供参考:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 游戏区域大小
screen_width = 640
screen_height = 480
# 方块大小
block_size = 20
# 方块类型及其形状
tetrominoes = [
[[1, 1, 1],
[0, 1, 0]],
[[0, 2, 2],
[2, 2, 0]],
[[3, 3, 0],
[0, 3, 3]],
[[4, 0, 0],
[4, 4, 4]],
[[0, 0, 5],
[5, 5, 5]],
[[6, 6, 6, 6]],
[[7, 7],
[7, 7]]
]
# 方块颜色
colors = [
(0, 0, 0),
(255, 0, 0),
(0, 255, 0),
(0, 0, 255),
(255, 255, 0),
(255, 0, 255),
(0, 255, 255),
(128, 128, 128)
]
# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄罗斯方块")
# 创建字体对象
font = pygame.font.SysFont(None, 36)
# 定义游戏区域
game_area = [[0] * (screen_width // block_size) for _ in range(screen_height // block_size)]
# 随机生成一个方块
current_tetromino = random.choice(tetrominoes)
current_color = random.randint(1, len(colors) - 1)
current_x = screen_width // block_size // 2 - len(current_tetromino[0]) // 2
current_y = 0
# 游戏循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 处理键盘事件
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
if current_x > 0:
current_x -= 1
elif keys[pygame.K_RIGHT]:
if current_x < screen_width // block_size - len(current_tetromino[0]):
current_x += 1
elif keys[pygame.K_DOWN]:
current_y += 1
# 移动方块
if current_y < screen_height // block_size - len(current_tetromino):
if not any(game_area[current_y + i][current_x + j] and current_tetromino[i][j] for i in range(len(current_tetromino)) for j in range(len(current_tetromino[0]))):
current_y += 1
else:
for i in range(len(current_tetromino)):
for j in range(len(current_tetromino[0])):
if current_tetromino[i][j]:
game_area[current_y + i][current_x + j] = current_color
current_tetromino = random.choice(tetrominoes)
current_color = random.randint(1, len(colors) - 1)
current_x = screen_width // block_size // 2 - len(current_tetromino[0]) // 2
current_y = 0
# 绘制游戏区域
screen.fill((255, 255, 255))
for i in range(len(game_area)):
for j in range(len(game_area[0])):
pygame.draw.rect(screen, colors[game_area[i][j]], (j * block_size, i * block_size, block_size, block_size), 0)
# 绘制当前方块
for i in range(len(current_tetromino)):
for j in range(len(current_tetromino[0])):
if current_tetromino[i][j]:
pygame.draw.rect(screen, colors[current_color], ((current_x + j) * block_size, (current_y + i) * block_size, block_size, block_size), 0)
# 检查是否有一行已经被填满
for i in range(len(game_area)):
if all(game_area[i][j] for j in range(len(game_area[0]))):
game_area.pop(i)
game_area.insert(0, [0] * (screen_width // block_size))
# 绘制得分
score = sum(sum(row) > 0 for row in game_area)
score_text = font.render("得分:" + str(score), True, (0, 0, 0))
screen.blit(score_text, (10, 10))
# 更新屏幕
pygame.display.update()
# 控制游戏速度
pygame.time.wait(100)
```
这段代码使用 Pygame 库实现了一个简单的俄罗斯方块游戏,具体实现过程可以参
扫一扫,添加好友!
免责声明:本文系转载,版权归原作者所有;旨在传递信息,不代表本站的观点和立场和对其真实性负责,如因作品内容,版权和其他问题需要同本网站联系的,请邮件联系2290/781984@qq.com
全网媒体直线发稿、24小时自助发稿平台、助您提升营销效率!